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Hyper light drifter sprite ong
Hyper light drifter sprite ong






hyper light drifter sprite ong

Hyper light drifter, being a action RPG where you can't sacrifice the body (because the body is what mainly sells the action), went for a hybrid of the two choices.

hyper light drifter sprite ong

Or, you could go for the what I call "stickmen" style, where the character has a real tiny head (the face usually consisting of only a few pixels, often void of facial features) and a relatively detailed body, which is a more realistic approach regarding proportions. You can go for the "superdefromed", also known as "chibi" I believe, where the character has a big, cartoony head, and an overly simplified body (The typical Japanese RPG syle you know). There are many stylistic ways you can go about proportion. Due to reasons mentioned above, lower resolution sprites often have proportions very much simplified. In the case of the drifter, I'd say it's the helmet, blue face and cape. This is exactly the reason why 8bit mario had a mustache and the protagonist of the early pokemon games had a hat on. On a sliding scale of realism/minimalism, the drifter is closer to the minimal extreme of the spectrum, being a character of 32x32, and it's crucial for characters this small to have a defining feature that more or less defines the character and makes up for the lack of details. This inevitably makes it challenging, perhaps near impossible with smaller resolutions, for details to be put in. This becomes increasingly apparent as the amount of pixels you can work with gets drastically reduced with each resolution drop. Here goes my two cents.įirst of all, pixel art is all about making the best out of each and every pixel you have. I am by no means an expert on the topic, but will nevertheless, try to explain what I think. It's great to see someone appreciate the game's animation as much as I do! I too think that the animations, especially the attack animations, are spectacular considering the amount of pixels used. If you need a reference, just google "hyper light drifter sprites". I've just been head-scratching for a while on this, and was looking for more opinions. I believe this is because their base sprite is simple yet effective, so it's not very difficult to stretch it any which way. The attack animations are also fantastic, and work in any direction although the sprite is only set up to face four directions. is there some sort of trick of the trade I'm not noticing? My sprites look terrible and unrealistic when I attempt this. I feel like the cloak hides some detail, but once again, it still looks completely proportionate. The Drifter's lower legs are just one pixel wide, yet it still feels realistic and proportionate. However, I just can't seem to pin down exactly what makes the Drifter's animations work so well with such a minimalist approach. I've just been thinking about this for a while, and I'm trying to make something myself of a similar style.








Hyper light drifter sprite ong